payment protocols

I have payment protocols for the open web on the brain and ran across a protocol based on texting: Paypal’s Text To Give system.

Text the donation code to the number shown. We’ll call or text you back to confirm the donation.

Here’s another one, this time specialized for tickets: txt2buy.

To buy a ticket; txt the event name to 60300 and you will receive a txt confirming the details and cost of the ticket.

You must reply to this txt with your 3 digit security code (the last 3 digits on the back of your registered debit/credit card) to pay for the ticket(s).

We then send you an entrance code by txt and email. Show your txt at the door and jump the queue.

HTML5 iPhone game

Peter Robinett shows you the HTML5 money:

There are actually several alternate app download mechanisms for the iPhone platform, from the installers of the jailbreaking scene (Cydia, Installer, etc) to PhoneGap apps that simply display a list of web apps to websites that are simple landing pages. Given that the iPhone platform supports local web apps (via manifests for caching, local storage, the navigator object in Javascript, web page app launcher icons, etc), I don’t seen any significant problems with installing web apps on the iPhone today. Download and play Neven Mrgan’s Pie Guy if you don’t believe me.

However, to return to the original question of whether HTML5 could (or should) include anything that creates a business model for app makers, I say no. HTML5 is (should be) a technology standard, not a way to directly make money. Who runs the HTML5 App Store? Who charges the user and passes on money to the developer? The W3C? Looking at it from another way, there’s no reason you can’t drop in PayPal, Amazon FPS, or something similar to your web app and charge for the app or special features (in-app purchases) today.

Of course, the point is that Apple has created a system where the technology is tied to the platform API which is tied to the discovering, sales, and delivery mechanisms. The general web doesn’t have this, both to its detriment and benefit.

Ok, so on to Pie Guy:

Pie Guy is available for totally free from http://mrgan.com/pieguy. Hit that on your iPhone, install once, and play forever. By the way, if there are updates to the game and you’re online when you launch it, the updates will be automatically installed. Web apps, dudes.

P.S. If you’d like to tip your developer, why not buy a shirt. Or, heck, buy anything else on my Amazon Store.

I’m trying it out right now, haven’t used it enough to come to a conclusion. Installation was certainly painless, and the app looks incredibly smooth for a non-native piece of code. But even though I somewhat buy the engineering model, the “buy a shirt” business model doesn’t strike me as credible.

The app store makes money for developers because of how good a job Apple did on making it easy to purchase apps. Apps are cheap and the shopping experience is excellent, so that buying an app is the same kind of quick satisfaction as picking up a candy bar at a newstand that you happen to be walking by. I don’t *mind* coughing up a few bucks for the developers of a cool app, actually I kind of enjoy it. Tipping by buying a shirt or exploring a random Amazon store is not in the same league.

to HTML5: show me the money

Maybe HTML5 will indeed make the technology stack for iPhone apps obsolete. But Greg points out that there’s nothing to substitute for the business stack:

Beyond the technical capacities of native vs. web apps, I think we underestimate the value of the ecosystem of small app business that Apple has created with the store.

Sometimes the web makes things free as in “liberated” but sometimes it makes things free as in “worthless”.

I don’t want to turn into a closed source anti-freedom reactionary, but there’s got to be some place in here for a business model for app makers.

What could we put in HTML5 that would support that?

How about an app-installation app? It would enable any developer to make their app available, handle payment, and install the app. There could be more than one of these. Or how about an in-app payment engine that enabled seamless transactions?

Are these feasible? Would they have an impact?

The world of Windows developers is full of small shops that make a decent living. They have to live in Microsoft’s shadow, and under the shadow of Microsoft’s falling foot sometimes, but even so these developers may well be happier and do better work than many of the no-$ projects on Sourceforge.

HTML N vs local apps

Paul Kamp on HTML5 vs the App Store:

I say HTML5. App Stores are great but they will change dramatically over time to direct delivery from the developers. Developers themselves will use HTML5 so they can break the dependence on App Stores and the distribution fees associated with them.

When Apple originally released the iPhone all applications were supposed to be network based. There was a big hue and cry until Apple relented and allowed developers to develop directly for the phone.

With the evolution of technology it is time to go back to the original direction of the iPhone. The real benefit will be that they will not have to develop for any specific phone and can support any and all of them with one application.

That is the real goal of any developer.

One thing going on the background here is that the underlying technology for browser apps to compete with desktop apps is still pretty raw. HTML5 gives you local storage, but that’s a new technology. What do you use it for? Do you sync it with an Oracle backend? How do you resolve conflicts between the local data and the cloud data? Not that this kind of problem is unsolveable, but that the technology is immature.

unthinking scrollbars

Sometimes having scrollbars on a web page is a good affordance. Scroll bars on a web log that’s a series of text areas makes a lot of sense — scrolling reflects both time and text. The app and the widget go together.

But for a lot of web apps scroll bars aren’t a great affordance, and they make the site harder to use rather than easier. These current gen apps let the app saturate the entire browser window but don’t overflow it:

Web page design usually starts by assuming a scroll bar. But that overlooks the problem of how users discover what’s accessible via the scroll bar.

On Myspace the most important navigation technique is to scroll the page until you stumble on what you’re looking for. Just keep going and eventually you’ll see that bit of text or widget somewhere in the thicket of bling. Hunt in the visible page, and if you don’t see what you want expose some more of the page.

A nav bar or some other explicit navigational aide would be a lot easier and more effective. To find the comments, have a link to them *above the fold* in the first screenful. Not just comments — anything that a user might look for needs a discoverable path above the fold.

And once you’re putting all those links above the fold, what exactly is the benefit of a scrolling page? Why not move that functionality — the comment widget, the player widget — to units that aren’t loaded until the user asks for them? The original page will be lighter and faster, and users won’t have the cognitive burden of divining what the scroll bar will allow them to access.

One kind of thing that a scroll bar is the right metaphor for: more of the same. When you have a table of names, and it starts “Alice”, “Bob”, “Carol”, and the next row is hidden offscreen, then a scroll bar is a natural way to navigate. You know what’s coming when you scroll down.

But a lot of the time a scroll bar is olden days thinking, just a habit from the days when web sites were static text by default. It’s paper-oriented thinking.

decentralized sole sourcing at Holy Roar Records

Steve Gravell says:

It boils down to Artists and Labels having too much choice over where to put their music and where to call home on the web; so how about having your own site, and you can host it all over there yourself. It’s really not that hard nowadays! Let’s call it Digital DIY.

The essence of Digital DIY is that you not wrap your home on the web inside that of another. You create your very own destination. Somewhere personal. Somewhere unique. Where you live, where you store things, and hopefully where both your fans and other 3rd parties can come to find more about what you’re up to.

Can’t they use iTunes, can’t they use 7digital? can’t they use both of these and much much more? Well sure they can, and they do. Their distribution channels already push to many services such as these. But isn’t this enough? No, I don’t think it is. Why do they even have their own domain and their own website at all? Aren’t they happy putting up with only having a MySpace page, a Last.fm page, a PureVolume page, a Facebook page, a Twitter profile, and a blog on Blogger? No, I guess not. What it seems like they were looking for is a place they can call their own.

And Steve’s solution is going to be open source.

Anyhow, so, the idea is to have each person or label host their own music and then have software hook up all these different sources into a single integrated experience at the point of delivery on a third party site. Alice and Bob host their own sites with their own music, Carol invokes both of them in her site without having to rehost the MP3s. The jargon I made up for this in the “solutions” slide of my web of songs talk was “Decentralized sole sourcing”.

BTW, the “On Probation by Youves” track there is lots of fun. If Steve’s library was up and running already I’d use it to embed the track here. :-)

music web and client side remixes

Comments on web of music post

K. Prichard:

MP3 files can contain text, of course, and I’ve occasionally found lyrics stored inside TEXT and USLT frames. But there’s no consistency at all, probably never will be – more likely to find spam inside a TEXT frame.

Your idea for linking to time points is a cool notion, Lucas. Related to this, Real’s servers provide for a “start” parameter on a/v URIs, allowing one to jump to a time point, e.g.

http://play.rbn.com/?url=demnow/demnow/demand/2009/dec/audio/dn20091231.ra&proto=rtsp&start=00:28:56

Some of the various SMIL specs provide begin and end params for the same purpose (http://is.gd/5I3jL). Aside from that and Real’s faded format, my hunch is that most a/v is not very content-addressable, partly due to the fact that a given song can be found in the wild with many encoding variations. If I make in/out time points for lyrics on my rip of a CD track, your rip might not sync with it. Also, radio vs. album versions of a song may vary in duration and content.

Event-based synchronization, i.e. the beat-counting idea Piers brings up, might be worth looking into-

<a href=”example.mp3#t=1017b,1683b” class=”chorus”>chorus</a>

This would need a filter to recognize beats and count them. Possible, just not as simple as time. Might be more consistent than seconds-based.

Perhaps there’s another type of common event found in audio streams that could provide consistency, but I like drum beats because they’re less likely to get corrupted or folded than high frequencies, and less common than human voice-range freqs.

The karaoke industry seems to have cracked this nut, but I’m gonna hazard a guess that it’s all proprietary.

These guys sell player sw that syncs lyrics for 1 million songs, they claim: http://is.gd/5I48w . They appear to target music teachers in their marketing.

Piers Hollott:

When you think about it, a technological component in a media player can auto-magically beat-sync two tracks by comparing basic structure and determining BPM. Word documents used to be the bane of the structured data movement, because they trapped content in a non-structured format, but ODF and OOXML have changed that game completely, creating a new class of semi-structured data; so why not music or video?

It’s fascinating to consider that if more artists released works under CC-NC by attribution, remix artists could provide additional value by micro-tagging individual samples within the deeper structure of their compositions – particularly if this functionality were baked into the software used to assemble the composition.

In addition, isn’t the original theory behind Pandora based on linking chord progressions and such, or is it more general? I never really got a bead on what Pandora was actually doing.

It would be utterly amazing to link into music files based on high level concepts like “the 23rd through 27th beats”, “the Doobie Brothers sample”, “the I-VI-II-V section”.

I suppose you could do it in two parts. One, you’d have a semantic map of a song that was something like sheet music but much richer. It would be able to express things like “this part is a Doobie Brothers sample.” Two, you have a piece of software that applied the map to a particular rip or encoding of the song, so that the map would be applicable to all different rips/encodings

Back in the days of Real-hacking that Kev alludes to, there were experiments with mixing multiple web-accessible MP3s on the fly. For example, I found a spoken word MP3 of a sermon and put it in parallel with an instrumental DJ track. Our jargon was “client side remix.” Anyhow I did do a few experiments with indexing into MP3 files using time ranges, so that you’d be plucking out just the chorus or guitar solo or whatever. The software I tried (Real and Quicktime) was too imprecise to make this work very well. But the technique was a lot of fun.


Sorry, I realize that this post is absurdly full of jargon and shorthand. Back story:

Kev and myself and some pals once did a bunch of hacks using SMIL and RAM playlists.

There is a new standard for linking into multimedia files, called “Media Fragments URI 1.0” and still in progress.

jwheare recently posted a vision about making music on the web more webby.

pay it don’t spray it

Greg Sandoval at CNet on Spotify:

But here’s the reality about the company: Spotify managers haven’t demonstrated that they know anything more about turning users into dollars than their American counterparts. Whether Spotify will make a splash here or whether it can even produce profits at home have yet to be determined.

I think that Spotify’s emphasis on ad-sponsored music is simply wrong and out of date. I understand why they’re doing it — because it’s a natural way for a subscription streaming product to acquire customers. But other companies already went down that path and lost their shirts, and Spotify hasn’t done anything to show that they aren’t subject to the same economics.

Contrast with MOG, which limits freebies to one measly hour. Now those are cheap bastards who are damn well determined to survive. My hat is off to them.